Musical Glyphcraft

A Glyph preserves the music of a spell so it can be played again, even without a Spellweaver present.

You find your note and key.

Nothing here is glowing. There is a piece of music inside it, and the seven notes on the outer stave are what let it out. Press them, and watch what arrives in what order.

  1. Stop thinking of a Music Glyph as a rune with a spell inside it.
  2. Its physical structure holds Resonance long after the musician has stopped playing.
  3. Later, the Glyph wakes that music again, and a Spellweaver synchronises with it.
  4. The frozen music becomes the carrier they perform through. No instrument required.

You play a precise interval.

Explore twenty parts of a Glyph, lit one at a time. The list follows the order in which a glyphwright examines it: the twelvefold silhouette from across a room, the Body at arm’s length, the Heart close up, and the lattice under detailed analysis.

You imbue it with feeling.

Run it. The pen is dry noise and one dead tap as the Catalyst seats; the Imprint is a chord played openly and then caught behind a closing filter; Re-Excitation is two detuned voices finding each other before the score comes back. What bounds all three is the Imprint Ceiling, and here it actually gates the playback.

You understand the strength required to play it.

Shape an opening, hear its timing, then choose a resolution. The Spellweaver supplies the strength and judgement.

You sustain it with focus.

Find out what keeps a Glyph alive, who can hear it, and what happens when its design fails.

Dissonance Curses

Follow a score that traps its bearer. Then explore the living tether of a Vow Mark.

You resolve it with perfect certainty.

Twelve stations outside, seven lanes inside, one Well at the centre.

The three orders

The same seven, in three sequences. Only one walks the Compass without jumping.

You harmonize it with the other players.

A spell combines a Major Note with up to three Minor Notes to form a Chord Figure. Each card draws that figure in the current Compass key, identifies its tier and shows where it resolves.